Studio Fork, the services division of Fork Particle, California provides high quality video game artwork and engineering services with cost savings of offshore development.

Our art and technology directors at the San Francisco office are among the cream of experts in the game industry. They provide direction to our talented team at our offshore branch which results in spectacular quality at significantly reduced costs.

Collectively our staff has contributed to over 30 game titles; such as Tomb Raider: Legend, The Sims 2, Urbz: Sims in the City, 007 Night Fire, Knockout Kings, ESPN Baseball, Frogger, Mad Dog Mcree, and Robin Hood: Defender of the Crown.

Fork Particle announces Fork Particle Media FX 1.0 for web, games, film, and broadcast
SIGGRAPH - Fork Particle supports AGEIA physX Technology
Fork Particle 1.0 Released
GDC 2005 in San Francisco at booth #862
Urbz Sims in the City, an Electronic Arts product released in 2004, uses Fork Particle system technology.
Objects weapons, vehicles, furniture, props.

Environments  buildings, terrain, foliage, trees.

Characters humans, animals, fantasy creatures.
Animation character animation, props, camera.
Effects particle system effects and textures.

Tools Max plugins, Maya plugins, MS Visio plugins, standalone tools.

Engine Asset pipelines, display engine
Ports console to PC
Integration  Perforce, MS Visual SourceSafe